Zombie Survival (version 0.7.7 expect lots of bugs)
The tale begins with a mysterious signal that reprograms a faction of Omnics, turning them into relentless, zombie-like adversaries. These Omnics are no longer interested in peaceful coexistence; instead, they seek to convert or eradicate all life forms they encounter. The world is caught off-guard by this sudden and devastating turn of events.
Ramattra, once a beacon of hope for Omnic-human relations, has become twisted by an unknown corruption. He believes that his new mission is to cleanse the earth and create a new order where only the strongest Omnics survive. throwing them at the heros to be tested on.
- 50+ buyable locations
- several perks
- followers with dynamic AI
- buyable Trap
- teleporters
- tons of "workshop setting" options to enjoy
- boss fights (To Be Announced)
- easter eggs
- Ai director (TBA)
- story with audiotapes (TBA)
- XP system and hero select system that keeps level even after soft restart (except when "gamemode restarted") (TBA)
Introducing a thrilling journey across the map's three distinct zones:
over 50 buyable locations (Hold interact to buy a location)
A unique follower system where 1 hero can follow you as you fight off omnics! (The box teleports to new location after several uses)
A mystery box to switch between any hero and have a rare chance to get a Wonder Weapon!
Careful when you connect the power!
Perks
Perks |
All perks only buyable once unless the player dies |
Juggernaut |
Gain double health |
sprint burst |
Gain a stronger sprint when Hit by enemy |
healing dealt & health regen |
sets healing dealt much higher |
double-mag |
reloading only uses half a magazine instead of a full magazine |
Self revive |
revives the player when playing in multiplayer |
headshot maniac |
headshots ramp up damage, bodyshots ramp down damage |
pack a punch |
Players unlock extra abilitys, and do bonus damage |
get to wave 30, have 50,000 points and buy the ending!
whats the replay value?
▼
every playthrough will have, new spawn rooms, new starting hero's you can select, leveling system, buy locations are procedurally generated, and a random Omnic system with over 800 possible combinations!
In the comments or in the workshop.codes discord server and ping me! - dropthatbeat
- pack a punch effect: replace with echo effect, as the flaming effect can be too much
- pack a punch: no longer carries between buying a new hero
- achivements
- 4 perks max until downed with a hud icon for each perk
- firesale (all mystery box locations active at once, and only cost 10 points to buy new hero)
- buying same hero again for ammo cost half the amount, and pack a punch'd hero's cost more
- buying the ending lets you start the game with pack a punch with what ever hero you beat the game with.
- pathfinding system
- hero buy locations not working properly, hanzo turns into zen
- hero buy locations - buying and giving hero before checking if they had enough points
- holding interact randomly gives a follower (or near doors unchecked)
- perk buy dont work
- lots of in world text appear during starting screen
- bots not respawning near player properly at times (worked eventually)
- followers ult and attack without targets
- followers get dropped when hero switching (crouch and F)
- followers count as players during solo play (make it so if the player goes downed they lose their follower)
- melee sometimes double swings
- somehow managed to get negative points
- followers have global.T 0 (need global.T 1)
- player can exit spawn during setup phase (set teleport away from spawns to only work with global.start 1)
some followers get stuck in ult animation (lucio and more)
currency needs fixed due to no points given per hit
perks showing without connecting power
follower system most likely doesnt work in coop play
headshot kills dont give double points (due to counting as 2 kills might remove double kill system on headshot)
buying a door didnt buy it (might be due to follower system activating first when it shouldnt happen at all)
some effects dont load it (needs a LoD system or just a simple optimized way of designing each zones effects)
hero ability "reloads" dont work properly, like cassidy roll doesnt remove .5 magazines
door effects dont delete when purchased (easy fix)
door radius' arent right size
challenge waves dont seem to activate consistantly and seem to last more than 1 wave
starting with 0 points sometimes
bots spawning inside either team 1 or 2's spawn room
Sources
This post utilizes other codes either in part or in full. This could be because they remixed them, used parts of them, were inspired by them, or other reasons.