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techdude04

Hybrid Overload - A new take on Hybrid

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Hybrid Overload is a new take on the core Overwatch mode, Hybrid.

In this mode, players must fight to capture a middle point, once the point is captured, the team that successfully captures the point will then have to push a payload while the team that lost the point, must work together to prevent it from advancing.

This mode was initially gonna be a Payload Race from TF2 but I decided to spice it up to make it my own mode.

You could also customize the mode as much as possible!

General Settings - Main settings for the mode

Setting Explanation Default
Capture Speed Scalar The speed in which the point is being captured 100
Payload Move Scalar The speed in which the payload is being moved 100
Respawn Time in Seconds How long it takes for a player to respawn 7
Setup Time in Seconds How long Setup lasts 45
Point Lock Time in Seconds How long the point will be locked 30
Game Time in Seconds How long players have to capture the point 180
Time added after capture in Seconds How much time is added after the point is captured 180
Payload Radius How far the attackers need in meters for the payload to move 10

Misc Settings - Settings that arent that important

Setting Explanation Default
Allow shortcut for attackers Will spawn in a portal for attackers to teleport to where the capture point is, acting as a workaround for the lack of a change in Spawn Rooms On
Auto Ping mode progression Pings like Countdown, Attacking, and Defending will be utilized to replace the lack of an Announcer On
Payload Hero The hero acting as a payload, changing does not affect the mode D.Va
Players | 1 - 10
Categories: King of the Hill, Race, Protect
Heroes: D.va, Doomfist, Junker Queen, Orisa, Ramattra, and 33 more...
Created at:
Last updated:
Current version: 1.0.0

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