Create

Hero Health Changes

Icon Hero Normalized Health
Brigitte 300
Pilot D.Va 250
Mech D.Va 575
Doomfist 300
Junker Queen 250
Mauga 275
Orisa 250
Ramattra 250
Reinhardt 300
Roadhog 350
Sigma 250
Winston 250
Wrecking Ball 325
Zarya 275

Tank Hero Changes

Pilot D.Va

Type Ability Name Description Cooldown
Ability 1 Power Deplete Attacks drain health and ultimate charge from enemies for 3 seconds. 15 seconds
Ability 2 Clash Cola Increase speed, jump height, and heal. 10 seconds
Secondary Fire Concentrated Shot Fire a high energy blast to deal 75 damage. 4 ammo
Ultimate Call Mech Call down a mech to change form and abilities for 25 seconds.

Mech D.Va

Type Ability Name Description Cooldown
Passive Eject! Eject out of your mech when it is destoryed or the ultimate duration runs out.
Ability 1 Boosters Fly in the direction you are facing. 3 seconds
Ability 2 Micro Missiles Launch a volley of explosive rockets. 5 seconds
Secondary Fire Defense Matrix Block projectiles in an area in front of you. 1 second
Ultimate Self-Destruct Eject and overload your mech, causing it to explode after a short time.

Doomfist

Type Ability Name Description Cooldown
Passive The Best Defense... Dealing damage with abilities creates temporary personal health.
Ability 1 Seismic Slam Leap and smash the ground. 6 seconds
Ability 2 Power Block Protect yourself from frontal attacks. Blocking heavy damage empowers Rocket Punch. 6 seconds
Secondary Fire Rocket Punch Hold to charge then release to launch foward and knock an enemy back. Damage increases if the enemy hits a wall. 4 seconds
Ultimate Meteor Strike Press Q to leap up into the air. Move the targeting circle, then press primary fire to strike the targeted area.

Junker Queen

Type Ability Name Description Cooldown
Passive Adrenaline Rush Heal from all damage over time dealt by wounds.
Ability 1 Commanding Shout Grants temporary health and movement speed to yourself and allies. 12 seconds
Ability 2 Carnage Wound all enemies in front of you, dealing damage over time and reducing the cooldown for each enemy hit. 8 seconds
Secondary Fire Jagged Blade Active: Throw the blade. Re-activate to pull it back, along with any impaled enemy. Passive: Wound enemies hit by Quick Melee or Throw, dealing damage over time. 6 seconds
Ultimate Rampage Charge foward. Wounds enemies, dealing damage over time andd preventing them from being healed.

Mauga

Type Ability Name Description Cooldown
Passive Berserker Gain temporary health when dealing critical damage.
Ability 1 Overrun Charge forward and stomp to launch enemies. You are unstoppable while charging. 6 seconds
Ability 2 WIP WIP WIP
Ultimate Cage Fight Deploy a barrier that traps yourself and enemies. Automatically reloads Mauga's Chainguns at the start of the ultimate.

Orisa

Type Ability Name Description Cooldown
Ability 1 Fortify Gain 75 temperary health, take 20% less damage and becoming unstoppable. While active, heat generated by your weapon is reduced. 12 seconds
Ability 2 Javelin Spin Spin your javelin to destroy projectiles and block melee attacks, while also pushing enemies and increasing foward speed. Fly in the direction you are facing if used while in the air. 8 seconds
Secondary Fire Energy Javelin Launch your javelin at an enemy to stun and knock them back. More effective if the nemey hits a wall. 6 seconds
Ultimate Terra Surge Sweep in enemies and anchor down, gaining the effects of Forify and charge up a surge of damage. Use primary fire to unleash the surge early.

Ramattra

Type Ability Name Description Cooldown
Ability 1 Nemesis Form Transform into Nemesis Form, changing your attacks and gaining bonus armor. 8 seconds
Ability 2 Ravenous Vortex Fire a sphere of energy that creates a slowing vortex on the ground, damaging enemies within and pulling them downward. 12 seconds
Secondary Fire Block (Nemesis Form) Significantly reduces damage taken from the front and reduces movement speed.
Ultimate Annihliation Enter Nemesis Form and create a deadly swearm that lashes out at nearby enemies, persisting persisting longer when damaging enemies.

Reinhardt

Type Ability Name Description Cooldown
Ability 1 Charge Charge foward and smash an enemy against a wall while reducing damage taken by 20% 7 seconds
Ability 2 Fire Strike Launch a fiery projectile. 3 seconds
Secondary Fire Kinetic Conversion Damage grants 75 temperary health per harmed enemy for 5 seconds. Temperary health is lost after 2 seconds after its duration ends. 12 seconds
Ultimate Earthshatter Knock down all enemies in front of you.

Roadhog

Type Ability Name Description Cooldown
Ability 1 Chain Hook Drag a targeted enemy to you. 8 seconds
Ability 2 Take a Breather Heal yourself and reduce damage taken by 50% over a short time. 8 seconds
Ultimate Whole Hog Overloads your scrap gun to damage enemies in front of you.

Sigma

Type Ability Name Description Cooldown
Ability 1 Kinetic Grasp Absorb projectiles in front of you and convert them into shields. 12 seconds
Ability 2 Accretion Gather a mass of debris and throw it at an enemy to knock them down. 10 seconds
Secondary Fire Experimental Barrier Hold to propel yourself and a barrier; release to stop and recall the barrier. 10 seconds
Ultimate Gravitic Flux Manipulate gravity to lift enemies into the air and slam them back down.

Winston

Type Ability Name Description Cooldown
Ability 1 Jump Pack Leap foward into the air. Landing on an enemy damages them. 5 seconds
Ability 2 Discharge Release eletricity around you damaging, rooting, and hacking enemies for 1 second. 10 seconds
Ultimate Primal Rage Gains increased health and damage, but you can only leap and punch enemies for 8 seconds.

Wrecking Ball

Type Ability Name Description Cooldown
Passive Steel-Plated Reduces damage taken while transformed.
Ability 1 Roll Transform into a ball and increase maximum movement speed and jump height.
Ability 2 Adaptive Shield Create 50 temporary personal extra health. Amount increases with more enemies nearby.
Secondary Fire Grappling Claw Launch a grappling claw to rapidly swing around the area. Enables high speed collisions to damage and knockback enemies. 4 seconds
Crouch Piledriver Slam into the ground below to damage and launch enemies upward. 8 seconds
Ultimate Phase Phase through the environment and players for 20 seconds.

Zarya

Type Ability Name Description Cooldown
Passive Energy Damage blocked by barriers increase Particle Cannon damage.
Ability 1 Phasing Barrier Create a weak damage barrier around you. While active, increase speed, rapidly heal, phase through the environment and players, and no longer be affected by gravity for its duration. 8 seconds
Ability 2 Graviton Pull Create a small graviton charge up to 20 meters away that pull and root enemies for 1 second within 5 meters. 1 charge / 10 seconds
Ultimate Graviton Surge Launch a gravity well that pulls enemies to it.

Support Role Passive Change

Role: Support
Gain 35 health from eliminations.

Support Hero Changes

Ana

Type Ability Name Description Cooldown
Passive Anti-Heal Damage dealt will prevent enemies from healing for a short duration.
Ability 1 Sleep Dart Fires a dart to put an enemy to sleep. 14 seconds
Ability 2 Bounce Boost Bounces yourself upwards while stunning nearby enemies. 10 seconds
Ultimate Nano Boost Increases your damage, while reducing damage taken.

Baptiste

Type Ability Name Description Cooldown
Passive Exo Boots Hold crouch to jump higher.
Ability 1 Flame Burst Propel enemies away from you while burning them. 12 seconds
Ability 2 Prevent yourself from dying for 3 seconds. 20 seconds
Ultimate Amplification Matrix Project a matrix that doubles the damage of allied projectiles.

Brigitte

Type Ability Name Description Cooldown
Passive Combo Deal damage to increase combo to a maximum of 5. Combo reset and heals after 2 seconds based on combo amount.
Primary Fire Whip Shot Launch your flail foward. 0.75 seconds
Ability 2 Bash Dash foward and damage any enemy hit. Has 3 charges. 5 seconds
Secondary Fire Conversion Instantly convert your combo into healing.
Ultimate Rally Change your rocket flail to a close range melee weapon. Move faster and provide extra health to nearby allies. Increases maximum combo to 10.

Illari

Type Ability Name Description Cooldown
Ability 1 Outburst Launches you in the direction you are moving, knocking back enemies. Hold jump to go higher. 7 seconds
Ability 2 WIP WIP WIP
Ultimate Captive Sun Fire an explosive ball of solar energy. Enemies hit are slowed and explode after taking significant damage.

Kiriko

Type Ability Name Description Cooldown
Passive Wall Climb Jump at walls to climb up them.
Ability 1 Swift Step Teleport in the direction you are facing, Teleport goes through walls but you appear on the ground at the end location. 10 seconds
Ability 2 Protection Suzu Drop a protective charm to make yourself and nearby allies briefly invulnerable and cleansed of most negative effects. Heals 50 health. 14 seconds
Ultimate Kitsune Rush Summon a fox spirit that rushes foward, accelerating the movement, attack speed, and cooldown of allies that follow in its path.

Lifeweaver

Type Ability Name Description Cooldown
Passive Nature's Blessing Heals faster during passive regeneration.
Ability 1 Petal Platform Throw a platform that springs upwards when stepped on. 12 seconds
Ability 2 Soul Swap Pull an ally to your location while teleporting to their location, protecting them as they travel. 15 seconds
Jump Ability Rejuvenating Dash Dash towards your traveling direction and heal 30 health. 12 seconds
Ultimate Nature's Wrath Reloads all ammo at the start of the ultimate and heal half of the damage Lifeweaver deals for 12 seconds. Doubles Rejuvenating Dash's healing during the ultimate duration.

Lúcio

Type Ability Name Description Cooldown
Passive Wall Ride Jump onto a wall to ride along it.
Passive High Tempo Increases movement speed by 25%.
Ability 1 Pause Holding this ability while wall riding will stop all momentum while held.
Ability 2 Amp It Up Increases movement speed by 60% for 3 seconds. 10 seconds
Ultimate Sound Blast Damage and knockback nearby enemies.

Mercy

Type Ability Name Description Cooldown
Passive Angelic Decent Fall very slowly.
Ability 1 Angelic Leap Propel yourself off the ground in the direction you are facing. Propels yourself upwards while crouching. Can only be used on the ground. 8 seconds
Ability 2 Damage Boost Increases your damage by 25% for 5 seconds. 12 seconds
Ultimate Valkyrie Gain the ability to fly and passivly heal. Enhances Angelic Leap.

Moira

Type Ability Name Description Cooldown
Primary Fire Flames Hold to burn all enemies in front of you. Consumes biotic energy.
Secondary Fire Biotic Grasp Long range beam weapon. Consumes biotic energy.
Ability 1 Fade Disappear, move faster, and become invulnerable, but you cannot shoot. 6 seconds
Ability 2 Biotic Orb Launch a bouncing sphere that damages nearby enemies. Heal orb has no effect on allies.
Ultimate Coalesence Fire a beam that damages enemies.

Zenyatta

Type Ability Name Description Cooldown
Passive Snap Kick Quick melee damage increased by 50% and its knockback is significantly increased.
Ability 1 Reflect Reflect 80% of all incoming damage back to the attacker over 2.5 seconds. 5 second duration. 15 seconds
Ability 2 Orb of Discord Launch this orb at an enemy to increase the damage they take.
Ultimate Immanence Regenerate shields, become invulnerable, immovable, and pulsate waves of damage that pull enemies toward you.

Misc Changes

  • Support Heroes passive regen is set to 20 HPS.
  • Tank Heroes' scale have been reduced.
Players | 1 - 10
Categories: Hero Adjustments
Heroes: D.va, Doomfist, Junker Queen, Orisa, Ramattra, and 31 more...
Created at:
Last updated:
Current version: 1.2.1

Snippet

Loading...

Users Also Like

Similar Codes

Join the Workshop.codes Discord