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An Overwatch Workshop Mode Called “ModdedWatch” Like But “Overwatch: The Game” But With Custom Ideas & Community Discussions


Drop In It: AP9DR

Update 3.0

  • ☢SAVE THE WORLD
  • ⚙HEROES REWORK

Tank

D.VA
Passive Ability

  • Role Tank: Reduces knockbacks received. Less ultimate generated by healing and damage received. m if you are inside your mech
  • Eject: Upon Dying You Live Once Again Out of your mech

Primary Ability

  • Force Eject: Eject You Out Of Your Mech, Doing so Refunds You 25% of your ultimate and boost you - {Crouch}
  • Fusion Cannons: Automatic short-range spread weapons.
  • Light Gun: Automatic weapon.

Ability

  • (Mech) Defense Matrix: Block projectiles in an area in front of you.

  • (Mech) Boosters: Fly in the direction you are facing.

  • (Mech)

  • Micro Missiles: Launch a volley of explosive rockets.

  • (Pilot) Big Shot: Launch a big energy shot from her lightgun. - {Secondery Fire}

  • (Pilot) Torpedo Dash: Dash toward the target location, passing through enemies along the way. - {Ability 1}
    Ultimate Ability

  • (Mech) Self Destruct: Eject and overload your mech, causing it to explode after a short time.

  • (Pilot) Call Mech: Call down a new mech.


ORISA
Passive Ability

  • Role Tank: Reduces knockbacks received. Less ultimate generated by healing and damage received.

Primary Ability

  • Augmented Fusion Driver: Automatic heat-based weapon. Deals more damage at closer range.

Ability

  • Halt Javelin: Launch your javelin at an enemy to stun and knock them back, slows and pulls nearby enemies to it.

  • Javelin Spin: Spin your javelin to destroy projectiles and block melee attacks, while also pushing enemies and increasing forward speed.

  • Fortify: Gain temporary health, Becoming slow, speeding you projectile, reducing all damage taken and becoming unstoppable. While active, heat generated by your weapon is reduced

Ultimate Ability

  • Terra Surge: Sweep in enemies and anchor down, gaining the effects of Fortify and charging up a surge of damage. Use Primary Fire to unleash the surge early.

Reinhardt
Passive Ability

  • Role Tank: Reduces knockbacks received. Less ultimate generated by healing and damage received.

  • Cursade: Using An Ability increases damage of friendly projectiles passing through it.

Primary Ability

  • Rocket Hammer: Devastating melee weapon.

Ability

  • Charge: Charge forward and smash an enemy or more against a wall.

  • Fire Strike: Launch a fiery projectile.

  • Barrier Field: Hold {Secondery Fire} to deploy a frontal energy barrier..

Ultimate Ability

  • Earthshatter: Knock down all enemies in front of you.

Roadhog
Passive Ability

  • Role Tank: Reduces knockbacks received. Less ultimate generated by healing and damage received.

  • Pig Pen: Launch a trap upon dying that Root and damages nearby enemies.

Primary Ability

  • Scrap Gun: Short-range spread weapon with a medium-range shrapnel volley.

Ability

  • Chain Hook: Drag a targeted enemy to you.

  • Take a breather: Heal yourself and reduce damage taken.

Ultimate Ability

  • Whole Hog: Damage and knock back enemies in front of you.

Winston
Passive Ability

  • Role Tank: Reduces knockbacks received. Less ultimate generated by healing and damage received.

Primary Ability

  • Tesla Cannon: Electric frontal-cone weapon.

  • Thunderbolt: Hold Secondery Fire to charge, Winston's uses ammo to charge a long-ranged explosive lightning attack.

Ability

  • Jump Pack: Leap forward into the air. Landing on an enemy damages and stun them.

  • Barrier Projecter: Deploy a protective energy dome.

Ultimate Ability

  • Primal Rage: Gain immense health, but you can only leap and punch enemies.

Wrecking ball
Passive Ability

  • Role Tank: Reduces knockbacks received. Less ultimate generated by healing and damage received.

Primary Ability

  • Quad Cannons: Automatic assault weapons.

Ability

  • Grappling Claw: Launch a grappling claw to rapidly swing around the area. Enables high speed collisions to damage and knockback enemies.

  • Roll: Transform into a ball and increase maximum movement speed.

  • Adaptive Shield: Create temporary personal extra health. Amount increases with more enemies nearby.

  • Piledriver: Slam into the ground below to damage and launch enemies upward.

Ultimate Ability

  • Minefield: Deploy a massive field of proximity mines.

Zarya
Passive Ability

  • Role Tank: Reduces knockbacks received. Less ultimate generated by healing and damage received.

  • Energy: Damage blocked by barriers increases Particle Cannon damage.

Primary Ability

  • Particle Cannons: Short-range linear beam weapon.

Ability

  • Particle Barrier: Create a damage barrier around you.

  • Projectile Barrier: Create a damage barrier around an ally.

Ultimate Ability

  • Graviton Surge: Launch a gravity well that pulls enemies to

Damage

Ashe
Passive Ability

  • Third Degree: Eneimes Set on fire take more damage, if below half health.

Primary Ability

  • The Viper: Semi-automatic rifle.

Ability

  • Coach Gun: Blast enemies in front of you and knock yourself backwards.

  • Dynamite: Throw an explosive that detonates after a short delay or immediately when shot.

Ultimate Ability

  • BOB: Deploy Bob. He charges forward and knocks enemies into the air, then attacks with his arm cannons

Bastion
Passive Ability

  • Iroclad: removed

Primary Ability

  • Configuration Recon: No Falloff damage.

Ability

  • Reconfigure: same as Overwatch 1, Can be hacked.

  • A-36 Tactical Gernade: same as currect, No self-Damage

Ultimate Ability

  • Configuration Tank: same as overwatch 1, Can Be Hacked, 8 seconds duration.

Cassidy
Passive Ability

  • Metel Hand: Melee Deals 80 Damage.

Primary Ability

  • Peacekeeper: No Fallout damage.

Ability

  • Combat Roll: stuns and damage enemies you slide into.

  • Flashbang: Replaced with magentic gernade.

Ultimate Ability

  • Deadeye: grants 90% Damage reduced.

Doomfist

Passive Ability

  • The Best Defense: Doomfist generates temporary personal shields when he deals ability damage.

Primary Ability

  • Hand Cannon: Doomfist fires a short-range burst from the knuckles of his fist. Its ammunition is automatically regenerated over a short time.

Ability

  • Rising Uppercut:
    Doomfist uppercuts enemies in front of him into the air.

  • Seismic Slam:
    Leap forward and smash the ground.

  • Rocket punch:
    Doomfist lunges forward and knocks an enemy back, dealing additional damage if they impact a wall.

Ultimate Ability

  • [Ability Meteor Strike] Metor Strike: Doomfist leaps into the sky, then crashes to the ground, dealing significant damage
Players | 1 - 10
Heroes: D.va, Doomfist, Orisa, Reinhardt, Roadhog, and 21 more...
Created at:
Last updated:
Current version: 3.0.1

Controls

Interact/Crouch
Side Abilites For Some Heroes
Interact + Reload
Third/First Person Mode
Interact/Crouch
Side Abilites For Some Heroes
+
Third/First Person Mode
Interact/Crouch
Side Abilites For Some Heroes
+
Third/First Person Mode
Interact/Crouch
Side Abilites For Some Heroes
+
Third/First Person Mode
Interact/Crouch
Side Abilites For Some Heroes
+
Third/First Person Mode

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