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The Dynamic Part Is NOT Dynamic Nodes, Im Using The Word Because The Pathfinding Is Updating Every Second Or So, Which Makes The Pathfinder Dynamic. (Compared To This One)

Comes With A Single Map, To Find Compatible Maps With This System, Either Go To My Discord Server/Github Repository, With Map Layout Downloads Or You Can Use My Layout Maker To Create Your Own Map Layouts.

Discord Link
Github Link
Layout Maker Link

Supported Node Types

  1. Path
  2. ObjectiveA
  3. ObjectiveB
  4. Staircase (3 Global As 1)
  5. Jump (2 Global As 1)

Sources

This post utilizes other codes either in part or in full. This could be because they remixed them, used parts of them, were inspired by them, or other reasons.

Players | 1 - 1
Categories: Miscellaneous
Tags: pathfinder
Heroes: D.va, Doomfist, Junker Queen, Orisa, Ramattra, and 32 more...
Maps: Hanamura
Created at:
Last updated:
Current version: 1.2

Controls

Interact
Test Run To Current Position From Spawn
Melee + Interact
Test Run But Using The Players Character
Reload + While Testing
Debug Hud/Effects
Test Run To Current Position From Spawn
+
Test Run But Using The Players Character
+ While Testing
Debug Hud/Effects
Test Run To Current Position From Spawn
+
Test Run But Using The Players Character
+ While Testing
Debug Hud/Effects
Test Run To Current Position From Spawn
+
Test Run But Using The Players Character
+ While Testing
Debug Hud/Effects
Test Run To Current Position From Spawn
+
Test Run But Using The Players Character
+ While Testing
Debug Hud/Effects

Snippet

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